Re: Example of a "learning a feat" quest?

From: Osentalka <Osentalka_at_82rkdCfcHOhQWA8k4Hj3FCuQ2Lg85sgpSYM43rWxOtq14YmDMD8JsxPXxpCD17B9n_>
Date: Tue, 14 Aug 2007 16:20:48 +0200


Hello Friends

IMHO the way to go is the same that was done with Cthulhu in the "Call of Cthulhu" game.
Sandy told his story a various conventions: HThe original manuscript of CoC included two sets of "stats" for Cthulhu. One was a descriptive text, showing what he IS and what he can DO. The other one was pure game stats (very high ones, indeed). He submitted both versions, so that Chaosium could pick and choose which one to publish (and Sandy preferred the descriptive version). He was surprised that the final book included BOTH versions of Cthulhus description, in words and stats.

But i think that THAT should be the way to go for the gloranthan heroes and superheroes:
Give us a good description of the character, his history, followers, items, combat tactics etc. Describe what he can do with it, what his "normal" behaviour is, what his virtues and his vision of the world is etc. THEN add some rough stats (and give them without any augments, because each glorantha narrator uses augments differently).

THAT is what i would like to see.

Cheers

André

> YGWV
>
> valkoharja wrote:
>
> [Greg Stafford]
>
> > > In that manner they learn how it feels, where the feat lives within
> > > them--they obtain a mark or other outward sign of the magic.
> > ^^^^^^^^^^^^^^^^^^^^^^^^^^
> > Wow! What is this like? Does it mean something like a Vingan's hair
> > turning red, a persons eyes changing colour or parhaps manifesting a
> > birthmark or a tattoo?
>
> I had two things in mind: one is tattoos. And it is less of a
> manifestation than that the deity in question goes back to the hall
> afterwards and the tattooist imbeds the mark as a way to remember the
> deed just done. And, because it is the way that these things work, the
> people get it at the same time.
>
> Secondly is the magical object. In the myth the deity might have taken
> something to commemorate the deed, like the pebble from the stream that
> he used to throw at his foe, or a bracelet she used to dress up to
> prepare for the seduction. Afterwards this object is shown to everyone
> as the story is retold and becomes the outward symbol of the deed.
>
> NOW, as we all know it is impossible to bring something out from the
> Hero Plane unless you bring something in. So the HQer would have brought
> in an appropriate pebble or bracelet, already prepared to hold he magic.
>
> (Note that when youths go off on their early exploratory quests they
> carry along a set of prepared items because they do not know what they
> might encounter. The cultural norms have certain likely encounters of
> course, and so all the new initiates would have the same or similar
> "package.")
>
> > > When they return to the Everything World they know the Feat.
> > >
> > > So look at the stories of Vinga, and there you will be able to see
> > > where she perform her great deeds. In the myths, when it says she
> > > did something, assume she is accompanied by her war band-those are
> > > the worshippers.
> >
> > This is sometimes a bit tricky when the deeds in question are those of
> > a daring loner, or in the nature of sneaking around. Always room for a
> > few dogged followers I suppose. Perhaps in the most dramatic moments
> > when Vinga is sneaking into the enemy camp, the followers are hiding
> > in a nearby bush, and get to see how she does it. Oh yes, and then
> > sneak in themselves, just like she showed, I suppose!
>
> Yes.
>
> --GS
>
>
>
> [Non-text portions of this message have been removed]
>
>
           

Powered by hypermail