Re: Terror in War - Long

From: John Hughes <john.hughes_at_Cq3C8RX17CRQvqh_wz20rJzR_M_PgOlM4DbdL8jOVdgIhdPEJJuLMzBYLiNxsNui>
Date: Thu, 30 Aug 2007 10:29:03 +1000


I applaud Ian's wisdom on this. In my own language: genre, campaign style and players wishes determine the nature of your story, not appeals to 'historicity', 'realism', 'official writ' or a need to blacken Kallyr so that Argrath may shine. Roleplaying is about creativity, not orthodoxy or obedience, and if you serve something up to players that they don't like they will *always* invert it, subvert it, or camp it up into a pythonesque comedy. (EDSL: Enter duck, stage left).

Roleplaying is always too, about **escapism** as well as catharsis and creativity. There are times when I will introduce dark themes to a campaign: atrocities and stead burnings and ducks unplucked, but I always do it carefully and with a close eye to players' reactions. I'm not writing a history: I'm telling part of a story, and the needs of both are very, very different.

For me, roleplay design is always about questions, not answers. Answers come from the players.

The rewards of Glorantha are many: a very rich background, an energetic community, and a systematic (if somewhat overstretched and oversimplified) approach to myth and religion. Its weaknesses all seem to flow from a propensity to interpret things too narrowly. Its fantasy conventions are a little dated: even more reason to think new thoughts and broaden our interpretations.

The beauty and enduring usefulness of King of Sartar lies in its very vagueness and contradiction: you can march a whole legion of berserker duck hueymakts through its unanswered questions. This very vagueness has fueled some wonderful discussion and campaigning. I hope the forthcoming Argrath campaign will pay heed to this: that KOs's weaknesses are its greatest strength. Is Argrath a kind of Arthur reborn or is he Pol Pol: Year Zero all the way to Glamour? The answer of course, is that he/they can be both. I expect that published materials will concentrate on the positives: we want our roleplaying to be the liberation of Europe, not the inept madness of Iraq. But we have to accept that there must be room for interpretation: for Kallyr, for the Argraths, for the Lunars. They are glorious, they are human. They seek to embody the eternal, and they pay the price for that.

Along the way, I hope we can dust off the Gloranthan (and our) concept of what a hero is, examine it, pull it to pieces, and rebuild something wonderful.

Here endeth the lesson. :)

Cheers

John            

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