> My impression is, for most things that a good Orlanthi man could do,
> there are three cult options, but really only two:
>
> * Obscure, primal Orlanth cult, because Orlanth did it first, because
> Orlanth did everything worth doing. But nobody actually worships in
> this cult--it's just commemorated in rituals for the mainstream cults
> (and occasionally used by hard-core heroquesters).
>
> * Mainstream Orlanth subcult--an aspect or a subsidiary god (most
> likely a Thunder Brother). This is the accepted way to do Thing while
> still being a regular, easygoing Orlanthi.
>
> * Specialist god. This is for the obsessed weirdos. Humakt, Lhankhor
> Mhyhh, Issaries, Odayla--This is for the people who (a) Are single-
> minded about the profession to a level that a good Orlanthi probably
> shouldn't be (because a man should be able to do *everything*), and
> (b) Probably have some issues with Orlanth and/or their communities,
> and would like just a *teeny* bit of distance.
>
>
I agree. I view this as the progression of Orlanth --> Storm Clan -->
Storm Tribe. I think the survivors of the Darkness were mostly part
of the Storm Clan, so that became the focus of Heortling culture. Or
something like that.
-Bryan
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