Re: Ideas for game - travelling through Heortland in the summer of 1600ST

From: bryan_thx <bethexton_at_Y_-dwuwVnEJtHcPHjYVci-WPbeein_sxhZvRhgFnoPBmNgBBXrJl4ovGuqUlTDVrqq>
Date: Mon, 24 Sep 2007 00:47:45 -0000

How about using them those as color/an excuse to generate some heortling fun. There is rumors of a major scorpion man force--it can even come from a very believable source, as it is probably true. Say a Belintar functionary comes dashing down the road, telling everyone to head to the nearest stead/village, and stay behind walls until further notice.

To stay in the village, they'll need to go through the whole process of the greeting--and then for several days deal with the whole Heortling hospitality code.

Once you are in that situation, generating tension is dead easy--local girl falls for handsome stranger, it seems something is stolen from the caravan, or look at the personality traits of the characters and see what they are apt to react to. It should not be that hard to come up with a situation 'best' solved through trial by combat.

And of course, if you drop rumours of ogres, they'll be distrusting their hosts the whole time....

And then there can be a round up of all able blades to deal with the scorpion men--on authority coming from Belintar, so the caravan has to contribute too. They can be given the classic 'safe' position, which is of course where the remnants of the scorpion man force try to make their escape (or the position from which they were going to spring a trap).

--Bryan            

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