wrote:
>
> [mailto:WorldofGlorantha_at_yahoogroups.com]On Behalf Of vesa.randelin
> > That's what I am thinking too. The guild itself sees nothing
wrong in
> > stealing. That's how the thieves earn a living, for them the
stealing
> > is like farming for a peasant. These thieves are honourable, they
are
> > not just a bunch of vile criminals, they have their rules too. For
> > example murder or killing without a reason is against their code.
> > They are thieves, not assassins or murderers.
>
> & Donald:
> > I think there ought to be some socially positive aspect to a
thief's
> > saint. Otherwise the followers can't justify their behaviour.
>
> It's a matter of taste I know, but I personally wouldn't play up
these
> positive slants at all - in-game I think it will almost remove the
fact that
> there is thievery going on. I'd make these guys full-out murderers
when
> necessary, just like you make a bunch of possibly heroic freedom
fighters
> actually a bit more like FARC. Historically, such "movements" have
had
> followers, no probs.
>
> Thing is, vile criminals have their rules too. Look at the Mob.
>
> Sam.
But for these thieves a good thief is a thief who doesn't leave any
signs of his visit. The victims of the theft notice it when they see
something of theirs missing. Corpse on a scene, well that's not very
professional for a good thief. Ofcourse these thieves fight when they
have to, to defend themselves.
Sure there is those thieves too who are seen as those "common
criminals", they murder if they have to etc. but they are not part of
this certain guild I am going to have my players in. But to now to
think about these "golden rules" of this guild, I really think I
should try to make a real saint as the source of their powers. These
rules of the guild then comes from the past, and thieves gain the
powers of this saint only when they follow these rules.