Re: Good Tricksters, Hare? Greg SEZ:

From: Roderick and Ellen Robertson <rjremr_at_mBZR6v-wqAzPb-nkRwe7UhJuQWkgQezSh3ilsg7bXlmJxf5m5y9h0J0s0s16aJo867SAx>
Date: Thu, 17 Jan 2008 08:33:51 -0800

> Actually I think that your chances of meeting initiates of Eurmal are
> pretty high! Remember that all tricksters that are bound to their roles,
> of
> which I'd guess the ones who are protected by chieftains are the majority,
> are initiates.

No, they aren't. They are still Disciples, but their obligations *to Eurmal* are only 30% of their time/resources. The other 60% that would normally go to Eurmal is instead directed at the Orlanth that bonded them. They still have 90% requirements, just divided differently. Just because their obligations to Eurmal are the same as an ordinary initiate, doesn't mean that they *are* an initiate.

Eurmal worship is pretty binary - either you are a trickster, or you ain't. You can be as disruptive and "crazy" as you like and still not be a trickster (and I've known people like that). The difference is that a real trickster doesn't have a choice about his antics - the fit takes him and s**t just happens. Sometimes it's good s**t, sometimes it's bad s**t, and the Trickster doesn't really have any choice of which it is. He simply cannot help himself (or herself, or itself).

Eurmal is *not* recommended as a player hero! He is not the funny man, or the class clown, he's a walking vortex of disorder. He's not "playing gags", and he (or everyone around him) just gets lucky if one of his pranks actually does good instead of bad in a particular situation (where "doing good" may mean "accomplishing the escape but insulting the one person who was your only friend among your enemies").

He was born with the gift of laughter and the sense that the world was mad R. Sabatini, Scaramouche            

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