>I haven't really been following this closely but I do have one
>curiosity: how does it work in play, if it has actually been used?
Making it a straight ability means there's little point in becoming a fallen mystic. Hence my guess is to allow the ability to add its full value to the augmented ability (ie as a released spirit but all the time) to provide some temptation.
>Is
>it actually fun to have a character with these restrictions?
Well, I didn't intend fallen mystics to be fun and playable any more than Broos. To me, they range from mooks to boss monsters. I can see a couple of character concepts in which a fallen mystic is good or even heroic but their spiritual status is still one of hopeless damnation.
--Peter Metcalfe
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