1. It takes ever-increasing ability to continue to pull it off, which probably means a larger and larger group of helpers (which explains the immortal emperor's organizing skills). 2. It's a ritual, so you need lots of hard-to-get goodies (water from the fountain of youth, etc.). That requires underling to find and fetch them. 3. Failure is pretty spectacular. ("Oops." <poof> Dust settles to the floor.)I have no idea how to transition that to HQ. Maybe the target number goes up every year? The thing is that it is not all that hard in RQ to cast up to a 21 point sorcery ritual once per year. But every step past that is harder because you have to pull the points in from elsehwere. But the difference between a 30- nd a 31-point spell is about the same difference as between a 100- and 101-point spell. That really not true with HQ target numbers. In particular, there seems to be a cap at the point that things become godlke. Each mastery is 20 points, so raising the target number by 1 every year would mean than someone with an extra 200 years of longevity had at least 10 masteries. That does not seem sensible to me because it is insufficiently heroic. I'd want some people walking around who are nearly a millenium old. So, maybe something that relies on the order of magnitude would work. I'd use the magical number 7, of course. 1 yr 1w4
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