>I think that Lunes originally had a madness attack because the moon
>is associated with madness in the real world. Just as darkness is
>associated with fear.
>In game terms, RQ wanted to make some mechanism by which these
>elementals could effect the players.
>However, now, we accept the madness attack and make justifications
>as to why this is the case. Certainly all of the lunar mysticism
>that has been "discovered" since Lunes were given stats in RQ gives
>a lot of justification for this power remaining in the Lune's
>I'd like to see something about how Lunar elementals are different
>than Lunar daimones are different than Lunar spirits, as per the
>Elemental box text an Anaxial's Roster.
I'm not sure what more you want to see. You can easily add the line:
Moon Lune Vecors Madness Spirit
to the table at the bottom of page 203. The descriptions of those beings appear on pages 246, 247 & 248.
According to ILH2 Lunar elementals have more varied abilities than listed in AR. The madness effect may just be an additional byproduct of the lunar magic.
-- Donald Oddy http://www.grove.demon.co.uk/
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