> Acutally, this is helping me immensely, thank you very much. The
> one missing element in all this philosophical debate is that this
> campaign I'm designing is based around a God Learner who's escaped
> his fate and walks the world again. He's learned the mistakes of
> his people, he doesn't "believe" in the "Gods" and he wants them
> destroyed.And in the end, he WINS.
Great. Fine by me.
I'd call that a victory of sorts since Theds side was already
> winning, as you just pointed out, so the Compromise didn't put her
> in any worse position than before the "war" began.
Except that before the compromise everything was about to terminate, thanks to the works of Thed & Co. but instead, it survived, and everyone got their part.
Besides, I don't NEED proof, I'm the GM remember?
Of course. I'm the guy who made sure that YGWV is in the rules. I have not been trying to correct you, or anyone, but to qualify my personal perspective on these issues.
> That seems to be the main premise of my request for help finding any
> Malian and Thed myths that everyone seems to keep missing. This
> isn't YOUR Glorantha campaign so woulda, coulda, shoulda, doesn't
> matter one whit. I didn't ask CAN I run a campaign like this, I
> only asked, "Is there any good mythology out there and can anyone
> suggest it or point me to it please?"
And I've only been stating why there is so little.
-- Greg Stafford Game Designer [Non-text portions of this message have been removed]
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