Merry Christmas to everyone.
Yes, that's pretty much the kind of campaign I'm talking about.
Evidently, I have free reign to do whatever since there isn't any
mythology built around Malia and Thed. What little I have is that:
Malia was at first a healing spirit with great powers over growth
and birth. That fits with her discovering diseases, since they grow
and replicate and it fits with her midwifing Wakboth. But it
doesn't fit with her being evil.
Possibly, Malia was Subhere's guardian at the door to the fount of
chaos and Ragnaglar subverted/tricked her to letting him pass. That
fits in with her being his mistress later on.
Malia may have walked out on the Unholy Trio after she saw what Thed
had given birth to. Indicating that she didn't realize what she was
a part of, which goes along with Ragnaglar tricking her.
Really, if I can just find any other scraps of info on either Malia
or Thed I can probably build a great deal around it.
ANYthing.
P.S. yeah, I had forgotten Raist was D&D, not to mention he was
(gasp!) a Player Character! :)
- In WorldofGlorantha_at_yahoogroups.com, "Matthew Cole"
<matthew.cole_at_...> wrote:
>
> Oooh! Quoting D&D on a Glorantha list. Very risqué! :P
>
> Forgive me if I don't remember all the details of your plans but
your
> mention of a famously sympathetic (as aptly defined earlier by Ian)
> character - Raist (who was also famously redeemed, if memory
serves) -
> suggests to me that your new 'heroes' (using the term from the
rulebook and
> not classically) might follow suit in some way? (of course we can
never know
> what players are going to do - only attempt to guide) They might
even reach
> enlightenment to help them see through the *real* bad guy?
>
> For me, this would represent a departure from the 'lets play the
bad guys
> and *really* destroy the world' vibe that moves more toward some
kind of
> story about something *other* than "how Freddy Kruger got those
tender kids"
> (contrasted with "how most of the kids died resisting Freddy").
Not merely
> 'why is poor Freddy like that? Oh! That's why - cool! Lets go on a
killing
> spree for a whole campaign'. Instead one actually involving heroes
who have
> an evil-inspired cause for a
> reason-with-which-the-game's-players-can-identify and who undergo
trials
> that reveal something about them (perhaps that selfsame reason) on
the
> journey to a fate that's not pre-determined (the end of the world)
but open
> (maybe they are redeemed).
>
> Did I derive that just from your mention of Raistin? Well I was
clutching at
> straws. :)
>
> So, to understand what you are looking to do, and thereby be more
able to
> suggest new myths (which I sense you hesitate to concoct without
more info
> from published sources), let me ask: are these two passages the
inspiration
> and spirit of your idea?
>
> Quotes from Ron's Daedalus article, Redeeming Thed
> Unlike the more powerful gods, she knows that the Devil (moral
evil) can be
> neither embraced nor beaten. That's why the Old World must end. I
don't
> think I can role-play in Glorantha again without knowing that
abused,
> vicious laughter is in the background.
>
> ---
>
> We couldn't save her entirely, nor stop the Great Darkness, which
was "set"
> in the story too deeply. But the characters were heroes who would
not let
> Thed face her fate alone.
>
> ---
>
> Seems at the end of Ron's game the audience might have a different
> perspective on the subject of Thed. Is that what you're looking
for?
>
>
>
> Right. Up too late. Christmas in the morning. Merry Christmas one
and all
> and a Happy New Year!
>
> Matthew
> ___________________________________
> Pentallion:
> And then there's Raistlin, perhaps the worlds favorite bad guy in
> all of fantasy literature.
>