Re: So now that you have your copies of Sartar

From: Jeff <richaje_at_gB3ahF1r-VFWSk1vLXHQAdudixEFj4EPNtLz5ieuiO7YSmku8e7qoZxmA3jCPYec1Eha>
Date: Sat, 05 Dec 2009 10:34:23 -0000


> 1) Is it possible to do the same heroquest twice (or more) ?

A given heroquest is never exactly the same twice.

> 2) The lunar seems abble to heroquest during the post dawn period, is it correct ? (As some of their gods were mortals during modern times, so their story/myth take place during modern times ?)

Lunar heroquests are not explained from their perspective in the Sartar book (they are presented from the Sartarite perspective only in that book). You will have to wait a little while before things get told from their perspective.

> 3) I am not sure to understand correctly the community support rules for a heroquest. Is it correct to say that the support for a heroqust could be :
> - a help to cross the barrier (but how much ? the community magic support ?)

You can always use the community Magic rating to cross over (and it doesn't count against your one use of the community rating) - although importantly DO NOT LET CROSSING OVER BE A BARRIER TO ADVENTURE! That means if it is important for the storyline that the players go on the heroquest, let it happen.

> - to place the community wyter into the heroquest : what does it means in game terms ? Is the hero benefits a bonus to a capacity = to the community magical support ? Could the hero benefit from the wyter magic ? (and no bonus)

The player can use the Community Magic rating once in the heroquest if he has the wyter. That's a big rating and usually pretty broad in terms of what it can do. Frex, if the clan has a 12W Magic Rating, there are few non-devotees who will have a rune ability higher than the clan wyter. And one of the heroes can always augment it (or vice versa).

> - p162 it is said that the community wyter can only be called once during the quest. Is it true for the bonus too ? (if there is one)

You get to use the Community Magic rating once in the heroquest.

> 4) For rituals, it seems that the number of participants is no more a criterion. Is it correct ?

Yep. HQ2 is not a tactical wargame rules system. If the players and the narrator agree that enough participants are present, enough are present. YGWV.

> 5) The colymar campaign is amazing, really !
> Will there be a following to this story soon ?

The Sartar Companion (which contains plenty more adventures and locations that can be thrown into your campaign) should be ready in a few months. Pavis and Whitewall both have tie ins to the Colymar Campaign.

Hope that helps!

Jeff            

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