Absolutely. It keeps momentum, I would say.
>
>A real key marketting point is getting the material out to the
>enthusiastic lunatics who want it, and who will actively try and get
>people to play it (and thus buy it). I'm sure that I've personally
>sold a fair few HQ books in my time and I've never worked in
>game-related retail!
I think I'm responsible for handful of purchases as well.
>(I also know that a fair few people are keen for
>HQ2 but are starting to look for other interim systems since the wait
>is going on and on; some are even pondering getting HQ1 until the new
>version emerges from the primordial ooze).
*nod* I think that's happening a fair amount.
LC
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