Moon Design Update - Announcements and Forthcoming Publications

From: Rick Meints <rjmeints_at_M2CuaWmNcJKkEN2alCVPk87pTazswikX8ApdI_1oZ8yUh49zirdHnn4DnWDRyx-LkOh>
Date: Tue, 28 Apr 2009 15:32:22 -0000

Hello all,
To begin, thank you all for your patience as Moon Design gotthrough its quiet phase, mainly due to the trying economic times that face manyof us. Work and travel overseas took its toll on my schedule, but that islargely all sorted now. Production is gearing back up and many things aregetting back on track. My first announcement deals with an addition to the MoonDesign Team. Jeff Richard is now my partner with the specific task ofdeveloping all Gloranthan HeroQuest products. He is the single point of contactfor all authors.

As for publications, here is the latest on what is in the works:

HeroQuest: Core Rules (2nd Edition). The long awaited bookis finally here! This is Robin Laws' innovative, dynamic and flexible rulesengine suitable for play in any genre or setting. It presents a simple andflexible system that allows Game Masters to make decisions the way authors andscreenwriters do when creating novels, TV episodes and movies. HeroQuestencourages creative input from your players, resulting in an exciting,unpredictable narrative created through group collaboration. Its resolutionmethods and scalable character levels make it equally suitable to any genre,from epic fantasy to satirical soap opera. Whether your next game idea draws onhorror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giantrobots, super-powered heroes, space opera, cop action, corporate intrigue,furry animals, swashbuckling adventure, Greek tragedy or drawing room comedy,HeroQuest can resolve its scenes of conflict, both big and small. You couldeven use HeroQuest to emulate a musical—although it won't do any of the singingor dancing for you. Completely rewritten by the original designer, this newedition opens and details running the core system for any genre. 160 pages.Available in June 2009 (including the Tentacles convention).

The Sartar Book. In progress since 1980 (!), The Sartar Bookis the largest Gloranthan sourcebook ever published and contains in one BIGvolume (nearly 400 pages!) everything you need to run a Gloranthan campaign setamongst the storm-worshipping tribes of the Kingdom of Sartar; how to createSartarite characters and clans, magic and religion of the Sartarites (includingnew HQ writeups of the cults of Orlanth, Ernalda, Humakt, Chalana Arroy,Issaries, Lhankor Mhy, Elmal, Urox and Yinkin), Orlanthi heroquesting,background information about Sartar and its people, an an epic campaign arcwith love, vengeance, and mythic adventure - including adventures in the UplandMarsh and a major Heroquest through the Underworld. Tons of new material thathas never been printed before - this is a hefty load of pure Gloranthan Gold.Most importantly, your heroes are the center of this saga! Although we arestill working on final edits, art and maps, a special limited editionpre-release version will be available at Tentacles.

Next up:

The Pavis Book. The first supplement to the Sartar Book, thePavis Book is an update of the classic Pavis and Big Rubble setting, revisedfor the HeroQuest rules. But this is not a reprint of the old material - thePavis Book contains new adventures, new information, and insights into some ofthe secrets of the ancient Walled City. Contains writeupsof the cult of Pavis, Yelmalio, the Seven Mothers and others.

Whitewall: the Last Rebel King. Yep, you heard right, we aregoing to put your heroes right in the middle of the great battles of Whitewalland Iceland.Contains background on the Hendriking, Volsaxing and Heortland, as well as astory arc that puts your heroes in the middle of the action.

Other manuscripts are still in the production pipeline,including Ian Cooper's Coming Storm campaign, Distant Shores,the Aldryami book, and Heroes of Malkion. More on their publication dates willbe announced later this summer.


Rick Meints, Moon Design Publications

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