40,000 people does sound about right, even a trifle conservative.
There are six tribes after all, plus the Dinacoli, who are Far
Walkers for tax purposes. That's around 3,000 adults per tribe.
Major provisos however:
- There are as many people in a given locale as your game needs, and
they will usually be in the right place at the right time, or the
wrong place at the wrong time. Numbers should be aids to storytelling
and creativity, not limits upon it. If its a face off between numbers
and story, then story should win, every time.
- Obviously, numbers have a use as framing concepts. But no one on
the FP knows the population of the FP. A very few might guess from
tax receipts perhaps, or from reports of tribal thingi. But there's a
civil war on. Neighbours aren't talking. And there is more mystery in
the eastern wilds than you can shake a sun staff at.
- Scales and population figures in Glorantha seem to be in fairly
continual flux. There have been 'canonical' rejiggings at least three
times in my memory: possibly more. Mention map scales and most
Gloranthaphiles recoil in horror. There's last week's canon, this
week's canon, and then there's next week's canon. Trust your game (TYG).
> That is a lot more dense than I had imagined in my head. Interesting!
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