As for the Lunars, stating that their heroquests revolve around demonstrating their existence in the Godtime doesn't give much of a handle for creating one of these heroquests to run in a game. What sort of challenges would your have to overcome to make that demonstration? Are you really just doing a heroquest for this "dead" god and then adding challenges at the end in which you rise again as the god? Even then the "rising" part would be a part of the Hero Plane that does not correspond with one of the Godtime ages, but instead is an event that happened within Time.
--Todd
On Sun, Nov 29, 2009 at 4:01 AM, Nick Eden <nick_at_GCtqxMWMrLKWK0m4mQ1xwEe0hZINJY7UAwJg7IljYIdNsB3vhWsABrH9URuE-cYn9Z6_AuddeOYGVs_ZgsX45a0.yahoo.invalid> wrote:
>
>
> Many Lunar Heroquests seem to revolve around demonstrating that their
> 'historical' Gods and Goddesses are reincarnations, shards or echoes of God
> Time figures.
>
>
> On Sat, Nov 28, 2009 at 11:42 PM, Trezaae <lokamayadon_at_L4i-3-lbeGhINL0v2cmlsBEKZy8A8djRKFxir41Yp8PYYpG6vRdVr-TvpMe1roGhxABsapQ4Md7jMQ_kLBg.yahoo.invalid<lokamayadon%40yahoo.com>>
> wrote:
>
> > I am sorry if this subject is not a new one, but I can't use the search
> > module because of a technical reason
> >
> > So, the question is : how lunar can do heroquest, as their gods and
> goddess
> > are "historical" ones ? So are their myths ?
> >
> > thanks
> > Loka
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
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