Re: from Sartar:KoH, being "drawn into" a heroquest

From: L C <lightcastle_at_7Zw6_0fIq57cXMCB2E4EBxVCSTQSrRFKxJWfO3wo_iOzBxqY3DLjZ0Rfw88V-3Pq>
Date: Tue, 05 Jan 2010 19:43:12 -0500


Hal Bowman wrote:
>
>
> In a few places, the concept of being "drawn into" a heroquest as an
> opponent (though I suppose one might get drawn into other roles, too).
> (pp. 189, 196, 200, 201). The Summoning the Enemy ritual gives an
> example (pulling the opponent/monster into what sounds like a
> scarecrow-type model).
>

I don't think you pull the enemy into a scarecrow (although you might in some weird situations). It normally summons an actual enemy, IMO.
>
>
> Another example was the Count of Sun County appearing as the Yelm
> Representative in what I think was part of the Lightbringer Quest run
> as a This World Quest. He loses his connection to the Mastery Rune in
> the Quest. Is this supposed to have been an example of a guy drawn in
> as Yelm? Or am I misreading and we are supposed to understand he
> volunteered? If he was drawn in, what is that like? Does he know he
> what's going on? Could he have avoided it? Does the action move to
> where he was, does he move to them (yes?), or something else? Another
> example is a Lunar sorceress drawn in (explicitly stated) as Rausa,
> the Crimson Goddess of Dusk. Same questions apply, I guess.
>

It read to me that the Sun County guy was drawn in, although he knew enough of what was going on to accept the HQ challenge. In the case of the Lunar sorceress, I suspect she did the classic Lunar thing of finding out a quest was going on and inserted herself in there. It is possible she didn't though, but rather simply was drawn in. As it is a This World quest, it is probably easier to wander in and assume a role than it would be for an Other World one.

> Help!?!
>
> I'm very interested in how this works, because it could make life
> pretty interesting for my players' characters when they drawn in to
> someone else's play book.
>

I, for one, am more than willing to have my players suddenly find themselves in someone else's quest, which is often deeply unpleasant. (I do believe you get some benefit from such partial HeroQuesting, though.)

LC            

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