But I might be totally mistaken as the concept of Heroquesting was totally alien to me until recently.
Manuel
On Wed, Jan 6, 2010 at 1:43 AM, L C <lightcastle_at_wvWd1yfLXv1PEv11dIwVhD6m85a-1KJgppVw2Cl1rDa_gclc0yGyq8SGX_3xgW1Dm7sIxgizMJYWGkqC1A.yahoo.invalid> wrote:
>
>
> Hal Bowman wrote:
> >
> >
> > In a few places, the concept of being "drawn into" a heroquest as an
> > opponent (though I suppose one might get drawn into other roles, too).
> > (pp. 189, 196, 200, 201). The Summoning the Enemy ritual gives an
> > example (pulling the opponent/monster into what sounds like a
> > scarecrow-type model).
> >
> I don't think you pull the enemy into a scarecrow (although you might in
> some weird situations). It normally summons an actual enemy, IMO.
>
> >
> >
> > Another example was the Count of Sun County appearing as the Yelm
> > Representative in what I think was part of the Lightbringer Quest run
> > as a This World Quest. He loses his connection to the Mastery Rune in
> > the Quest. Is this supposed to have been an example of a guy drawn in
> > as Yelm? Or am I misreading and we are supposed to understand he
> > volunteered? If he was drawn in, what is that like? Does he know he
> > what's going on? Could he have avoided it? Does the action move to
> > where he was, does he move to them (yes?), or something else? Another
> > example is a Lunar sorceress drawn in (explicitly stated) as Rausa,
> > the Crimson Goddess of Dusk. Same questions apply, I guess.
> >
> It read to me that the Sun County guy was drawn in, although he knew
> enough of what was going on to accept the HQ challenge. In the case of
> the Lunar sorceress, I suspect she did the classic Lunar thing of
> finding out a quest was going on and inserted herself in there. It is
> possible she didn't though, but rather simply was drawn in. As it is a
> This World quest, it is probably easier to wander in and assume a role
> than it would be for an Other World one.
>
>
> > Help!?!
> >
> > I'm very interested in how this works, because it could make life
> > pretty interesting for my players' characters when they drawn in to
> > someone else's play book.
> >
>
> I, for one, am more than willing to have my players suddenly find
> themselves in someone else's quest, which is often deeply unpleasant. (I
> do believe you get some benefit from such partial HeroQuesting, though.)
>
> LC
>
>
>
[Non-text portions of this message have been removed]
Powered by hypermail