> Thanks for all the help so far. My first game with this campaign is
> tomorrow and my players are twice as smart as me. They are, to a man, under
> the weather and so I cannot use Plan A (dumb them down with booze). I have
> to use Plan B - understand things.
>
> OK, some of the tribal kings have gone over to the Lunar Way, including the
> heroes' own king. In his case, it's pretty blatant (big Goddess-on-Bat
> tapestry, Lunar sorcerors, etc.).
>
> I'm looking at this and wondering:
>
> - why isn't this guy big time tormented by spirits of reprisal? Lunar magic
> protests him?
>
Without commenting on the game mechanics, you are right: the new spirits protect him.
> - why isn't this guy dead? I would think that the list of folks willing to
> make it to Orlanth's Stead in the Sky to redeem the honor of his clan or the
> tribe would be pretty long.
>
Presumably, as king he is not stupid or alone. He would never do this without support from the clan, and hopefully overwhelming support. A single hero seeking martyrdom has to deal with the whole clan defense system.
Probably for the same reasons the chief joined, whatever they are.
> Just rewards - what about honor?
Honor is a flexible virtue when it is pressed by practicality.
> Am I being naive?
>
Or idealistic.
I just read an article in The Economist by a guy who was riding around with the Sartar rebels, I mean Taliban, who reports that in some clans half join the government and half join the resistance, so that whoever wins the clan will be fed.
THAT is a pasion for family.
-- Greg Stafford Game Designer [Non-text portions of this message have been removed]
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