I think I gave the example of the armory before. I'll give another. You discover a hoard of magic loot in the Rubble. Does that give you a lingering benefit to your wealth? A new ability defined as a magic item? Or maybe a follower defined as such? A new ability in some other way? A plot augment?
The answer, of course, is "whichever of those works with the narrative in question".
It's like the "I hurl a lightning bolt at him" question. That can be an augment, an assist, a healing attempt, or the main exchange of a contest. It all depends on what's going on in the game at that moment.
LC
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