> I would love to hear more from the Kolat perspective. I have a Kolat shaman in my game and would like to know where I am varying from cannon and where I want to bring the hero back to cannon.
>> Ask away!
OK :-)) Here is the first few then.
Will Kolat still keep the Seven Winds Practice including the 6 Good Friends and Place friends? I have made all these spirits more like sidekicks for my shaman. This allows them to have the two abilities given in the HQ1 writeup. Or will there be a better way to record these spirits for a player?
The Seza practice, will that still be the route to becoming a Kolat Shaman?
Gavain
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