Re: When Worlds Devolve

From: Peter Metcalfe <metcalph_at_YNGSYum7lNaldJnOvEbzsPqVN2jxF7Nq0Hc8OEBuey15XK6ZbAJE8LMMN2hF3oUXr1->
Date: Wed, 10 Mar 2010 20:16:43 +1300


On 3/10/2010 6:40 AM, hcarteau_at_IseqZNIUU1ov-rzhAjGccYmgo7hvEUypUZCVp-EYA66bnfOBdHhxFFfzfRPpBQ-LuVUlP7oTrgA.yahoo.invalid wrote:

> /// In other words, it has no value in terms of Game Fun, both for players and
> GMs. I'll leave it as a tantalizing piece of background, i.e. "what these weird
> easterners do" (even if they don't).

You can still play easterners even those with a mystical frame of mind.   All that's required is that they get their magic from elsewhere (eg spells from the protective prayers of the Great Sage Equal to Heaven). There's no need for special rules for mysticism within HQ2.0 rules.

--Peter Metcalfe            

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