> So there were about 95% beneficial items in their thousands, 4% junk, 1%
> weird and dangerous stuff : so ofc, what kind of item you think gets picked
> up first ? haha IIRC one of the players for some unfathomable reason tried to
grab what I think was THE most dangerous item in the complex.
/// Do be honest, level with us : did you in any way point them towards said
object ? Or practise any other subtle manipulation so they'd pick THAT one ?
>
> They didn't *dare* touch anything after that, and it was so much fun
> describing the contents of the craziest treasure hoard you can think of to a
> group of players saying "don't touch ! don't touch ! bad !!!"
/// A Great Moment indeed. Seriously, the more I play with HQ and its very light
rules, the more I realize the players I writing their own story. About half or
more of what I write never gets a chance to be used, which is fine since I can
recycle it later when they run short of ideas !
> :)
>
>
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