The Museum of Many Wonders - and ONE Trick

From: hcarteau_at_wDloR8QrQP_1tF3BB9X21jkzvZLD5V360KLvavNHafl1y54c9AK6vo7V9RcU-47WM2-
Date: Sat, 13 Mar 2010 11:16:51 +0100


Selon julianlord <julian.lord_at_93MOq5O83yfTNnTkEwvggUk8LZFZKIhugIvLG-iw9TZdr-aTSVnuwFZOf6b3UNNpy9ewe_BGjfLDzLJ0F0AU.yahoo.invalid>:

> hcarteau :
>
> > /// Do be honest, level with us : did you in any way point them towards
> said object ? Or practise any other subtle manipulation so they'd pick THAT
one ?
>
> Not as such no -- I did detail some "special" items, including that one, that
> were prominently displayed -- but again, most of these were hugely beneficial
> items.

/// Uh. I like the "most of it" part.

> There were quite a few random elements that I introduced into the scenario,
> and I exercised no control whatsoever on which itinerary the players chose
> nor which rooms they decided to enter nor which corner of which room they
> decided to examine first.

/// And to think players like to complain about "railroading"...

> I think they would have been bound to pick up one of the horrendously cursed
> items at one point or other, but the fact that they picked up one of the top
> 3 worst ones, and I think the worst, on their first attempt at picking
> anything up was just one of those unforgettable RPG moments :)
/// Yes, it's another shining example of "you make your own luck".            

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