> hcarteau :
>
> > /// Do be honest, level with us : did you in any way point them towards
> said object ? Or practise any other subtle manipulation so they'd pick THAT
one ?
>
> Not as such no -- I did detail some "special" items, including that one, that
> were prominently displayed -- but again, most of these were hugely beneficial
> items.
/// Uh. I like the "most of it" part.
> There were quite a few random elements that I introduced into the scenario,
> and I exercised no control whatsoever on which itinerary the players chose
> nor which rooms they decided to enter nor which corner of which room they
> decided to examine first.
/// And to think players like to complain about "railroading"...
> I think they would have been bound to pick up one of the horrendously cursed
> items at one point or other, but the fact that they picked up one of the top
> 3 worst ones, and I think the worst, on their first attempt at picking
> anything up was just one of those unforgettable RPG moments :)
/// Yes, it's another shining example of "you make your own luck".
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