Re: The third limb of the Two-legged Alliance

From: Greg Stafford <glorantha1_at_41THQp56-PinCNC2o0ak20bf-QpmH7RuyBGgAnep31klHiMIvIDpJhg1m5WLhmkRo>
Date: Mon, 12 Apr 2010 15:59:35 -0700


YGWV On Mon, Apr 12, 2010 at 7:29 AM, Richard Hayes <richard_hayes29_at_WiIxkBsb_duZKcPUo_M4heiLuw9QUz1msQ4hw8rd_aWGhlT5ADTb-P64PPP-9r-7kakaeQCCosCcuhVj5Usdq74ZFw.yahoo.invalid>wrote:

> Interesting.
>
> Was the Third limb of the Two-legged Alliance intended as a bit of a 'blank
> land'? Or as a mystery for the other two tribes, maybe tied to its own
> prophecy, for characters to solve in their own campaign?
>

As creator of that, the answer is "yes."

> On an unrelated note, other than it still involves Praxian religion, what
> kind of people (or non-humans) initiate into Daka Fal? (the Praxian great
> spirit whose shamans and spiriti-talkers allow Praxians to conduct ancestor
> worship) Do they stay in the tribe, or do they go their own way?
>

Daka Fal is a cult for the losers among the Paxians. They are largely out of the natural circles of power and rhythms of the majority. They find refuge in their own, unquestionable source, Daka fal, who also wields power over the leaders... They usually stay, but don't have to

-- 
Greg Stafford
Game Designer


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