Re: Nice or not-so-nice Esvulari ?

From: Trotsky <TTrotsky_at_Mzrx-5lvxOCrUInvMQ8Cekn7ofvHm1cXCY1OLqf7rLGSB5JOpKK47vqosMYhiEUGG17>
Date: Sat, 24 Apr 2010 07:49:28 +0100


Jeff wrote:
>
> > This is what happens when you have material written by refined,
> cucumber sandwich-eating fellows (with a particularly wry, English nod
> to Low Church sensibilities), as opposed to swaggering,
> spittoon-brandishing Colonials*.
>
> I'm afraid I do not view the Aeolian Church as some sort of
> cucumber-eating Anglican Church. From Greg's writings (which I was
> privy to as a co-writer of History of the Heortling People), the
> Aeolians are a particularly strange henotheist variant of Malkionism.
>

This raises a somewhat interesting (if tangential) question. If I'm reading you right, you're saying that, while YGWV and you can make the Esvulari 'nice' in your game if you want to, they're not a particularly good choice for this. That seems fair enough, but the question arises: if you need that sort of thing in your story, who *is* a good choice?
>
>

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/




           

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