Re: Nice or not-so-nice Esvulari ?

From: hcarteau_at___Izzwp-g8dYb_WbJpKc11TJNCDduXZFTKmdp4LsaLFK7S_xWYm7nI3BC1HvKjNRvY7
Date: Sat, 24 Apr 2010 12:39:07 +0200


Selon Trotsky <TTrotsky_at_mLoGtrq0UfDkF-rlzRMX6JMaUVhlTRON2mQzWqR5EU_lL8Kklau-j42Pdh30M4fwuSdr_8GyMUSbsUDLYKlY.yahoo.invalid>:

> This raises a somewhat interesting (if tangential) question. If I'm
> reading you right, you're saying that, while YGWV and you can make the
> Esvulari 'nice' in your game if you want to, they're not a particularly
> good choice for this. That seems fair enough, but the question arises:
> if you need that sort of thing in your story, what *is* a "good" choice?

/// Easy answer : whatever fits YOU and your players. You're the customer. You take what you want and discard the rest. No need for philosophy there !            

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