Re: Subcult of Yinkin the Chief (or Yinkin the king)

From: Manuel MOLINIER <manuel.molinier_at_nm1_bs0WprfRFu62P0JmCG5cQNffObVIc5JnQ2QQuyR9DLmJK5e5wuh989uj>
Date: Tue, 8 Jun 2010 18:51:28 +0200


Thanks a lot.
I was thinking in anticipation about the hints, hooks, etc I could provide to the players and as the character just reached the point of being able to devote and we will play the devotion "heroquest" this week I wanted to make sure I'm clear with the limitation it will impose to the character and inform the player.
I think I'll provide more story hooks alongside the loyalty personality trait of the Yinkini, and as the character plan to become a master spy I will more probably provide possibilities to go in the direction of leading an hero band than a clan.

Manuel

On Tue, Jun 8, 2010 at 6:22 PM, Jeff <richaje_at_9eXBDA4Ioe2LDKiKzx79_oI6jeQw3SxJ2daqczRGiGtFFkJjrABvvYqmyWbt9llIj4T36lJ-trE7Iw.yahoo.invalid> wrote:

>
>
> > /// You didn't. But how'bout this : if your player would be really happy
> to play
> > an Ynkini chief/prince/lord whatevery, and it doesn't threaten your whole
> > campaign plans, why not let him ? Why not let him design himself the
> leadership
> > rites he'll follow ? It might be a cat thing or it might be Ynkin Dar or
> > whatever you both like ! YGDV...
>
> The issue is devotion. There is no problem with being an initiate of Yinkin
> and of Orlanth. There is a problem with saying Yinkin the Cat is also the
> god of chiefs. YGWV, but at some point it is not recognizable anymore.
>
> Jeff
>
>
>

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