Re: The Origin(s) of Arkat

From: hcarteau_at_wItdb2suU9imFklfWTbqq6vINinXw3u8MgSlhQ9j-ZBsKef1_1lDD39E0telPPdS8Hw
Date: Thu, 17 Jun 2010 09:11:08 +0200


Quoting Keith <keith.nellist_at_R-DTsbfVXPz_UCWa6Jn3wlQ9gtIhw8SRgqcNlhnarNDWbxjVnF00g_yQBtuiGUkZw8shZWZ-68yAK6gduC-Dxzq5Cg.yahoo.invalid>:

> My feeling is that the best way to add "facts" in a way that makes your game
> more fun without limiting possibilities is to present the information in a
> format that is fallible - i.e. written sources, oral histories, first hand
> accounts of biased observers.

/// Always. There is no absolute truth, only perceptions.

> Anything that happens in a game is obviously what *really* happened.
/// Absloutely !            

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