> My feeling is that the best way to add "facts" in a way that makes your game
> more fun without limiting possibilities is to present the information in a
> format that is fallible - i.e. written sources, oral histories, first hand
> accounts of biased observers.
/// Always. There is no absolute truth, only perceptions.
> Anything that happens in a game is obviously what *really* happened.
/// Absloutely !
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