-Kevin McD
On Sun, Aug 1, 2010 at 1:18 AM, Keith <keith.nellist_at_6ZVz81lPy3bP_RlfsKd_AfW6dklGzYSVu0QIznvx7zwWeBLmPZwXdmNoro0OxtRRnNXoeozeXn9x1KXyZEQrHg.yahoo.invalid> wrote:
>
>
> I can certainly vouch for using the Dying Earth taglines idea for your
> Glorantha games. I used them instead of Hero points. You had to have some
> reason to say the thing and it wasn't limited to mythic things but they gave
> you a bump up. It was fun, amusing, gives interesting insight into the
> character (as the player has to think about it in advance), and can be used
> as a Narrator tool by awarding directed "tags" that give "clues" to game
> events.
>
> Keith
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