Re: Rules not Tools : how to handle a specific type of contest

From: David Dunham <david_at_hqLESlm30VQsHhcbPfifYLAw9tGZdQeccHRunNW-4OHXBNgklSVR7mpTUkt3mduqz0J0bZ>
Date: Wed, 8 Sep 2010 13:29:52 -0700


On 8 Sep 2010, at 12:15, hcarteau_at_hCLisjPJVLVNjrUrKbW4IgThkPnN-6TTHW6H1Jm6yrL648o0vgMm25F1Vi32GB_FOJi76Bo6dlkF_A.yahoo.invalid wrote:

> There's one type of contest I haven't been able to manage to my taste so far :
> an extended contest of all PCs united against a single, powerful foe. Think
> "X-Men vs. Magneto" or "FF vs. Dr. Doom".
>
> Each PC "attacks" and inflicts or loses RP. The first SIDE which "loses" or
> "takes" 5 RP loses. The level of defeat is determined by the difference between
> RP inflicted and RP lost. That's fine and well, but...
>
> ... what happens when all PCs focus / gang up on a single, super opponent ? It's
> easy to do for a single contest, but how to do this with an extended contest,
> the one at the end of 5-6 hours of play when PCs have a showdown with the hated
> arch-ennemy ?

What's been the problem? I think we did those, and don't recall problems.

I do know that we often have one "point person," and the others will do assists as needed. But some of this is because the boss is so powerful that only one person has a relevant ability high enough to take him on.

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein            

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