Hi,
as is said if the bad guy is nearly impossible to beat the 1 or 2 masteries
differences makes it hard to "hit" and score the 5 required RP against it.
In the case where a showdown can be broken into several events I may restart
the scores blank on specific dramatical event (example: as the hero give a
beating to the bad guy the roof collapses and they all fall down below,
continuing the showdown in a different context).
Otherwise if I had issue with the 5 RP limit I would go the way D&D4th
handle it with elite/solo monsters and double/quadruple the rp needed
against such a villain when it makes sense (representing the fact he
represent 4-5 opponents).
Manuel
On Thu, Sep 9, 2010 at 4:20 AM, julianlord <julian.lord_at_bFBqYRG_nGx2f5ygm0DI3ZocEHw05a-q33xJcY3W0E6t_KJdD0KUU_v1-IK1xEYn2Bgn5tNfXgg6b6w.yahoo.invalid> wrote:
>
>
> David :
>
>
> > > IMO RP should be a variable number based on highest skill of each
> protagonist/antagonist, rather than one size fits all.
> >
> > I hope you don't mean that literally, otherwise contests would take
> longer and longer as the campaign goes on and increases in power level.
>
> erm, no I don't mean HW/HQ1...
>
>
>
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