Gentlemen,
Thanks for your answers. I have seen three ideas :
I have already used the 2nd mode, but players being what they are, they begin to organize and build an attack plan only after having beaten up once. It makes final victory more satisfying and reminds them it's a dangerous world.
The 1st one is very simple and elegant, I might try it. It does make the Big Final Fight last longer and feel more difficult, dangerous.
The 3rd one is more complicated, I need to think how to implement it.
I have a feeling some PCs are soon going to experiment these somewhere along the Wenelian Road on Caselain's Great Trekk !
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