I would be very interested if you manage to pull off option 3 in an interesting or original way, please be sure to report back with details if you do.
>
>
> Gentlemen,
>
> Thanks for your answers. I have seen three ideas :
>
> 1) give more RP to the mega-opponent
>
> 2) have the PCs work together ; one is the point man and the others support him
> with augments based on their own action.
>
> 3) break the mega-contest into several smaller ones by inserting outside events,
> such as the floor caving in and everybody falling underground (loved that one).
>
> I have already used the 2nd mode, but players being what they are, they begin to
> organize and build an attack plan only after having beaten up once. It makes
> final victory more satisfying and reminds them it's a dangerous world.
>
> The 1st one is very simple and elegant, I might try it. It does make the Big
> Final Fight last longer and feel more difficult, dangerous.
>
> The 3rd one is more complicated, I need to think how to implement it.
>
> I have a feeling some PCs are soon going to experiment these somewhere along the
> Wenelian Road on Caselain's Great Trekk !
>