Re: Kolat

From: Continuum <Continuum2008_at_yR-Pus6UPPQgiS446RWF0I7Q0vkBr44jQYUXoWla5SqOjfFzNIcZTkqL6jxBef>
Date: Mon, 25 Oct 2010 22:06:48 -0000


I am glad that I am not the only one to see that an arbitrary limit of 11W seemed 'wrong' in the new HeroQuest system.

Kevin McDonald wrote:
> I understand why the rule was written the way that it was - I argued against
> it (unsuccessfully) during the HQ2 play-test. I just feel compelled to point
> out to folks that it is not something that will be applicable to games where
> the starting benchmark for the campaign isn't "recently initiated". Given
> all the options, I really hope that people think twice about starting a game
> at that level. In my campaign, for example, a starting character with 5W in
> his best ability is a mover and shaker within his kingdom, and the contests
> are framed accordingly. Someone else's game could have the premise of
> orphaned children surviving on the hard city streets of Nochet. The
> characters in that game could also start with a highest ability rating of
> 5W. The game scales effortlessly. It is one of the coolest features of HQ2
> and I like to point it out as often as I can.
           

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