Re: Unmanageable healers

From: David Cake <dave_at_Ywh5Xy6oRnGI2nNx-TUSfAjTEhW3cpdC8YxrPkgIlkziybXwH35ydEhKRaUjhxuE0QlSWST>
Date: Sun, 28 Nov 2010 12:09:51 +0800


At 12:23 PM -0800 24/11/10, ryancaveney_at_miT20ZpPZak4ikjXVpIBd6xTCfIXAha1Zg3BXnKXhe-YPhuAAav5KZGrAutvJMf1BMhpuD-4gPHise9lug.yahoo.invalid wrote:
> Everyday life in one clan just doesn't generate enough need
>for healing for them to feel fulfilled in their life's work: trauma surgeons
>need to hang out in places where the badly wounded congregate, or
>they get very
>bored just soothing sprained ankles and splinters.

        Just an aside - in modern society, unless you are unlucky enough to live in an area with a lot of gunshot wounds, one of the most common ways to seek experience with trauma is from farming injuries. Farming communities often advertise themselves to emergency doctors (of which my wife is one) by highlighting the incidence of serious trauma. And healers in Glorantha are far less specialised than modern doctors - I think it would be unheard of outside the great hospitals of major cities to have healers who did not regularly heal both disease and injury, for example.

        I think a community of farmers and warriors will generate plenty of need for healing. More than enough for a single person. Tending the sick or very badly injured is a long term process, and occupies a fair bit of the day with making sure people drink and eat, changing dressings, administering medicines, etc. There will usually be several such invalids within the clan. For the less sick, they must travel around to visit those who cannot easily travel.. They have their own preparation to do in addition (summoning healing spirits, gathering healing herbs, preparing medicines). Gloranthan healers must be doctor and nurse and pharmacist, often orderly as well.

	Cheers
		David


           

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