Re: The three runes we all have

From: hcarteau_at_ak0HReCRcgyJmfpBovNingPMV-XRArjI7ENqbM7nRfwVKBPuLlChmkjlI4nZiJV9eNV
Date: Sun, 15 May 2011 22:30:27 +0200


Selon valkoharja <rintasaa_at_H0eRGGTeTiNaAoNC20l-nPTD_hLvF02dziiW3G-O1S-mxKbsgocsz7POiQBpOC1Dn7udjW9As4mYMD6l.yahoo.invalid>:

> a) Is it possible for these runes to change. If so, when and how does it
> happen.

/// First off : it is, if it's good for your campaign, it makes good scenari and you like it. YGWV.
Canonically, if you're theist you are born with three runes, which are already enough to play with.

> b) Is it always three?

/// My own humakit character has only two, the two core Humakt runes, but because that's how I want to play him. Three is already a lot.

Is it possible to "gain more runes"?
/// Again, why not ?

If a heortling woman in her travels comes accross a society that teach her the secrets of fire magic, what happens.
/// I'd say she learns a stand-alone Feat or two, or maybe it's a spirit or even a Spell. It's not necessarily a full Affinity. Besides, there is a cult for Women with fire in them : it's Mahome's. You do have indidividuals with two elementals in them : earth and fire for Mahome, earth and darkness for Ty Kora Tek, air and darkness for Hachrat Blowhard, etc etc.

In short : you do what you want.            

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