Here is what I think, from a Praxian perspective. YGWV.
The runes that govern Glorantha generally also bind your hero. Everyone in
Glorantha has runes, but they mean different things for different people. This
is what they mean for Praxians.
Before you initiated into the Praxian Tradition, your runes were dormant.
They affected your personality, but little more. As keywords, you could use them
to augment and create breakout abilities beneath them only as personality
traits.
The ordeal of your initiation into the Praxian Tradition awoke your runes.
Now you can use them in an additional way. Your runes make you more--or
less--attractive to spirits with whom you deal. That means that you can also use
your runes to augment any magic ability, charm, or ritual under an animist
tradition keyword (like the Praxian Tradition), but only if you use a rune that
the spirit involved also has. This is particularly useful when you are
negotiating with a spirit. It is even more useful once you join a spirit society
and can use your charms as active abilities. Your narrator may also treat your
runes as flaws when you try to deal with spirits that have incompatible runes.
Chris
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