Cost of Learning Battle Magic
100 L/1 point
200 L/2 points
400 L/3 points
800 L/4 points
1,600 L/5 points
3,200 L/6 points
6,400 L/7 points
12,800 L/8 points
etc.
Halve the above cost if the character is an initiate learning cult magic from
his or her own cult, or is a member of a tribe learning spirit magic from the
tribe's shaman. A shaman charges double the listed amount when teaching
spirit magic to a complete stranger. A cult charges double the listed
amount when teaching cult magic to someone that is not a lay member.
Note that most cults cannot teach cult magic beyond 2 points to those
that are not initiates of the religion. Initiates can typically learn up to 4
point spells, more if the spell is a specialty of the cult
Cost of Battle Magic Casting
1 L/1 point
2 L/2 points
4 L/3 points
8 L/4 points
16 L/5 points
32 L/6 points
64 L/7 points
128 L/8 points
etc.
Halve the listed amount if the caster is using a cult spirit magic spell and
casting it for an initiate of the cult. Divide the cost by four if a shaman casts
a spell for a member of his or her tribe. A shaman charges double the
listed amount when casting for a complete stranger. If the shaman must
discorporate to hunt for the spell spirit first, the cost is quadrupled (i.e., at
list price for a member of the tribe, eight times list price for a complete
stranger).
Cost of Learning Divine Magic
16 L/day to cover the priests costs for teaching the spell (I day/point
for divine spells, 7 days/point for ritual divine spells), and I point of
POW/point.
Cost of Divine Magic Casting
100 L per point of spell for a reusable spell.
2,000 L per point of spell for a one-use spell.
These prices are half the listed amount if cast for an initiate of the cult
Cost of Learning Sorcery
As per skill training (see above).
Cost of Sorcery Casting
Half the amount of battle magic casting for Low Magic, identical to
battle magic casting for High Magic.
Cost of Summoning
Normally twice the square of the magic points expended in the summoning.
It costs twice the normal amount if the spirit summoned is
moderately dangerous (ghost, magic, passion or disease spirit), and
four times the normal amount if the spirit summoned is exceptionally
dangerous (a wraith or demon).
This price is halved if it applies to an initiate of a cult (and only a few cults
can banish possessing spirits) or to a member of a shaman's tribe. The
price is doubled if it applies to an outsider.
Cost of Banishing
The price of banishing or otherwise driving out a spirit that has possessed
a victim is twice the cost of summoning a spirit of the same
size. The same modifiers to the price apply as with summoning a
spirit.
A few cults have access to spirits that can drive out a possessing
spirit (such as Chalana Arroy cult healing spirits, which can drive out
a possessing spirit of disease), and a shaman can discorporate and
attack the possessing spirit in spirit combat. A shaman is unlikely to
attempt this with a spirit with more MP than the shaman. An exception
would be the rare shaman that possessed spells that allow him
to expel possessing spirits safely or had more powerful spirit allies or
more powerful spirits under his control that he could use instead.
Cost of 1 point of Permanent POW
1,000 L if the person losing the POW need use no skill
(such as sacrificing for Divine Magic).
1,500 L if the person losing the POW needs to use skill
(such as making a normal enchantment).
2,000 L if the person losing the POW needs to use great skill
(such as making a rare or complex enchantment).
Enchantments
Enchantments cost 1,500 L to 2,000 L/point of permanent POW
expended, depending on the complexity of the enchantment.
Cost of Magic Items
Battle magic or sorcery spell matrices are worth 1,500 L/point.
Divine spell matrices are worth 3,000 L/point.
Spirit trapping enchantments cost 1,500 L/point of POW it took to
make them. A spirit trapped in one is valued as a slave.
Dead (magic point storage) crystals are worth 300 L/point.
Powered crystals are worth 2,000 L to 4,000 L/point.
Woad and thunderstones are worth 1,000 L plus as much
as learning a battle magic spell of equivalent points.
Fixed truestone is worth 3,000 L/point.
Unfixed truestone is priceless. Wars have been fought over them.
Sent: Friday, 17 June 2011 8:51 PM
To: WorldofGlorantha_at_yahoogroups.com
Subject: Re: [RQ2/3] Selling magic
>>
My RQ knowledge isn't great, sadly (especially when it comes down to what money
is worth). Are there any examples out there of Gloranthan cults/individuals
selling Rune Magic/Divine Magic castings for a price?
>>
The only example I can lay my hands on is for RQ2 in the Pavis & Big Rubble book (p118). The characters are in a lunar court and the court can decide to use Rune Magic either Truespeak or Mind Read both 2 point spells that are charged at 525L each.
Gavain
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