Introduction to Second-Age Umathelan Game

From: giannieanna <giannieanna_at_Rt8t69IE5fioYsOX6DrsChMBakNQJMNQMhSeVLbb0WwdCZTgEBl9IcnEjF_dmRBT>
Date: Thu, 23 Jun 2011 09:57:09 -0000


OK... Still intent on starting a Second-Age Umathelan game, I have written a brief introduction to the game. I want to convey the sense of isolation of these Storm worshipping settlers who have managed to throw off the yoke of the Middle Sea Empire but who now live in great isolation amongst threatening non-humans (goblins, elves, timinits) and the still-existing Empire.

I picture these Umathelans as greatly xenophobic and conservative. They have only contempt for city life, and for the strange catastrophes brought upon by the weird experiments of the God Learners.

As a result, I have decided to use Anglish (http://en.wikipedia.org/wiki/Anglish) to write the introductory text. However, English not being my native language, I have trouble checking when/if I have gone too far in the use of any of these 'Anglish' terms. I am hence looking for you native English-speakers' feedback. Thank you in advance.

"They call it the Imperial Age, but we call it the Forlorn Tide.

It did start well, though. The Empire was good at the time. Imperial ships took us from the barren lands of our forefathers and brought us to our new home. Imperial settlers helped us clear the woods and drain the marshes. This also drove out the wort-men who lived here before we did.

We grew and we throve on this new land of ours with rolling hills and open fields. The Imperials lived in their great towns on the shore, we lived in our steads and townlets and kept to ourselves. But soon the Empire grew wicked and slanderous. Our elders had to bow down to their aldermen; our warriors were taken far away to fight wars which weren't our wars. Many did not return. Worse of all, however, was the weightiness that the Imperial wizards took. They built their lore halls were they would grow in uncouth spellcraft-lore and dwimmer-lore, and whence fearsome gear-beings stepped out. They brought in bug-men from their home island. This was too much. We got together, swore oaths of help and brotherhood, and set upon the evil that the Empire had become. The strout was long and harsh but in the end we won.

Life is tough, though. Trade hasn't borne well our newfound asideness. The great towns on the shore yold to us but kept many of their wizards who may still plot against us. Leftovers of their eerie checkouts are still there; fearsome fiends dwell in forsaken wrecks. Yet young daredevils set out to delve into those stows. This game is about their undertakings."            

Powered by hypermail