"Story Now" Glorantha

From: Paolo Guccione <p.guccione_at_YaLxD84w-YoAEkuKCjSzf2c-w9ZUM4Day49OI_AC-tGqa9tZdvqW9BbOq_WcKHrf->
Date: Sun, 13 Nov 2011 15:52:27 +0100


I do not know if anyone was already aware of it (maybe Moon Design was aware of some of these speculations), but this essay by Ron Edwards

http://adept-press.com/wordpress/wp-content/media/setting_dissection.pdf

containst a number of interesting considerations about settings and "Story Now" gaming. Most of these ideas are generic, but many of the examples are specifically aimed at Glorantha. I was particularly amused by his endorsement of "The Haunted Ruins", a supplement that I actually GMed (with the player characters as Sazdorf clan members) and enjoyed a lot.

I do not wish to endorse everything that Edwards says here (his approach towards Glorantha and Hero Wars is among the reasons for the recent cries of "Illusionism! Anathema!" that accompanied the appearing of HQ2 among the indie talebans), but I think he has some good points here. As it often happens, he picks some principles that were rather obvious for RQ players back in the 80s (you have to be integrated in your community to really enjoy playing in a rich environment like Glorantha) and exposes them as "revelations", but here I cannot say that I disagree with what he says.

As for how he defines "Your Glorantha WIll Vary", again, it is something that we have _always_ done, with everyone considering his own game as unique and allowed to diverge from published canon (how many people killed or replaced Argrath in their old RQ campaigns?). I am rather curious, though, having heard Jeff talk about how the Glorantha storyline will evolve in official supplements (and being in a playtest of Harreksaga, well, two in fact), about how convergent this is with future Gloranthan publications.

--
Paolo Guccione


           

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