> Movement and life seem do able.
>
> I'm having some issues with: Harmony,
>
Healing spells, and anything promoting peace. Some examples: Ease Pain,
Prevent Anger, Put Down Weapons, Cure Cattle Disease, Suck Poison, Heal
Earth, Stop Bleeding, Regenerate, Calm Fear, Alleviate Madness, Fight
Disease Spirit, Restore Vitality
> Disorder,
>
These tend to be madness oriented, and aren't used much by Orlanthi - if
you have this rune, there's a pretty good chance you are actually
insane. Some examples: Sow Confusion, Break Mechanism, Inflame Emotions,
Induce Gigantic Fart, Pratfall, Decay Food, Poo Out Gerbils
> Stasis,
>
Also not a popular one among Orlanthi, but they tend to be the opposite
of change and motion. Some examples: Silence Thunder, Stop Wind, Prevent
Rust, Preserve Food, Reinforce Stone, Hold Item Fast, Resist Coercion
> Mastery,
>
These are popular, and are mostly spells concerned with leadership. Some
examples: Instil Pride, Intimidate Subordinate, Rally Warriors, Regal
Aura, Stare Down, Unbreakable Battle-line, Voice of Command, Spear of
Justice
> and Law.
>
Also rare among Orlanthi, this is generally godless sorcery more
concerned with abstract symbols than with anything obviously practical.
Apparently Lhankor Mhy uses it to do alchemy, but spells might also be
related to actual law (Cite Precedent, Administer Justice), or they're
the real godless stuff (Resist Rune Magic, Argument of Logic, Perceive
Geometric Pattern).
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/ Synapsida: http://synapsida.blogspot.com/
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