Richard Hayes ponders, among other things, how an animist interacts with a god to get magic.
My assumption, for Praxians at least, if that they use their normal methods of interacting witht he otherworld, but that they don't work all that well. That is, you still drawn the center circle, drum the beat of the world, and dance the giant dance. You travel to the spirit plane and start from good territory. But then you have to travel far outside of your own people's lands. Dedra shamans travel the Outland Passage, for example. There they can meet the Iron Man and attempt to bargain with him. But he does not bargain like the good spirits, or even the bad ones. He is an Outlander to the spirit world. Instead, he is inflexible and requires you to do things that make you more like him. If you agree, then he gives you his power. From the animist's perspective, it is still kind of like animism -- it just wasn;t a very good negotiation. But the real difference comes in what the god agrees to give the animist. Working from memory, I think that the animist
gets a feat (old term, dunno about new). In any case, it will feel very foreign to the animist to be acting like the god in order to do something himself or herself, instead of calling on a spirit friend. It will seem scarily like the god is proposing to possess the animist. So the shaman will probably do it wrong some portion of the time (which is how you explain the penalty).
Chris
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