> I wouldn't interject with "Eurmal tells you...", in my mind that's the
> player's job. Wouldn't it be more fun if it was the player who said "I
> think Garstal should start hearing voices telling him to do dangerous
> things"?
>
> Phil.
I much prefer playing through madness provided by the GM. So you can struggle through it and against the hallucinations and such.
-Adept