Re: Infinity, Stasis, Magic in S:KoH

From: Peter Metcalfe <metcalph_at_ltsjrlkshCYQgYB0HgZvUJcfTkOQm_a3NAZP78aqWlnJM5W9Q5wzusAiwUPRUGnnluM>
Date: Mon, 07 May 2012 22:50:19 +1200


On 5/7/2012 4:46 PM, David Cake wrote:

> The Stasis/Magic combination would actually preclude a character from joining LM under the current HeroQuest rules - the third rune would be an elemental rune, and so lacking either Law or Truth, the character wouldn't be allowed to join LM.

People can have more than three runes - the best known example being the acquisition of the Mastery Rune to become an Orlanthi chieftain.

> FWIW, while Stasis was associated with Alchemy in RQ2 days

Still is. Sartar: Kingdom of Heroes p70.

--Peter Metcalfe            

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