Re: Winnowing the Argraths?
It certainly sounds fun - and not necessarily so bad for Orlanthi games either. Opens the room for, say, starting out following an Argrath, only for him to die with the PCs having to fill his shoes somehow...
> At first I was annoyed by the multiple Argraths idea, but now I am a
> fan. The multiple Argraths idea is great for non-orlanthi games, like my
> current Lunar game set in the provinces. The death of an Argrath shocks my
> players who then come to understand that the game doesn't have to play out
> the "canon" way. (Their idea of what is "canon" is dated.) Then another
> Argrath pops up, and we get to play Argrath "whack-a-mole" as the world
> slides into chaos.
> -Kevin McD
> [Non-text portions of this message have been removed]
Powered by hypermail