Re: Infinity, Stasis, Magic in S:KoH

From: hcarteau_at_S3G5eCjnsgxssd1jD5z1AuZTFElIb4nCTGOJr0-WfqyXVOOta8dM6bX4zbjulNnGA3T
Date: Mon, 14 May 2012 17:38:37 +0200 (CEST)

It's always been that Acos was one of the pairs, and that pair is Stasis and Change. The Law rune has a different meaning as well, S:KOS gives us "Law - (Universal principles, logic, wizardry)" and "Stasis - (immobility, unchanging, solidity)", written for the Orlanthi.
/// Exactly. It's all subjective : "universal principle" and "logic" are synonyms of "immobility" to an orlanthi. And immobility is a BAD THING, that must be fought.

They are even classified in different ways. Stasis is a Power rune and Law is a Condition rune, with all kinds of other connections other than those described with the rune; IMO anti-chaos, and even anti-magic.
/// As all learned rokari know, the Law Rune has absolutely no connections with "anti-chaos" or "anti-magic" or of any sort, and is the source of All Powers.

Don't forget the Law rune is also the Spike, which no longer exists, Acos was on the Spike, but not the spike.
/// Some say Acos is/was the Spike, or the Spike's Guardian. Who can say ?

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