Re: Lunar heroquesting

From: hcarteau_at_IxN2nb9mEXDqervgYyypopxtYMYuDPpH-vGU0GKbu404FJT2iBiJeQgLo-39cI-ydsy
Date: Thu, 14 Jun 2012 20:30:19 +0200 (CEST)

I remember a RQ 3 rules modification in which lunar magicians could manipulate their battle/spirit magic "spells" (I'm not sure of RQ terminology anymore) the way sorcerers do with their own. They could Boost a Bladesharp 1 to 10, Cast a Disruption that would inflict 1D3+6 damage, Use Farsee to see miles away etc. All this from puny little cantrips like Heal 1 or Vigor 1, but boosted by the Moon. They had specific skills such as "Amplify", "Project", etc.            

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