With the possible exception of Jalakeel, the Seven Mothers (and the cults of individual Mothers) were still normal theistic cults, with the complication of cyclical magic.
As a way of creating a distinct Lunar sorcery under RQ rules it is quite appealing -- but less so if it is totally at odds with canon.
Richard Hayes
Richard Hayes
I remember a RQ 3 rules modification in which lunar magicians could manipulate their battle/spirit magic "spells" (I'm not sure of RQ terminology anymore) the way sorcerers do with their own. They could Boost a Bladesharp 1 to 10, Cast a Disruption that would inflict 1D3+6 damage, Use Farsee to see miles away etc. All this from puny little cantrips like Heal 1 or Vigor 1, but boosted by the Moon. They had specific skills such as "Amplify", "Project", etc.
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