Hi,
Me too, and the same about RQ6 folk magic, although I guess it's very easy to adapt if not.
BTW, from what I read in the preview, the rules about theist animal sacrifices are great!
> I'd be very interested to hear if the version of Mysticism in RQ6 is considered to be reasonable game representation of Gloranthan mysticism by Moon Design generally, and whether we can expect any HeroQuest version of mysticism to be similar.
>